1. About
We walked around Stockholm and recorded familiar sources of disturbances. Then, we re-created four noisy sound sceneries from the buzzing city life.
Next, we placed them into a virtual space of a motion capture (MoCap) system and investigated urban sound techniques to refine those sources to improve the living quality in cities. Such as a waterfall in front of a public area to filter out car noises.
The enhanced soundscape was also placed in virtual space - and compared to the first one.
Project partner: Sandra Ceballos Manso
2. Technical Implementation
We used the motion capture software ARENA from OptiTrack, which was linked to the software Max/MSP. Then, in the virtual space, we mapped the motion to the gain slider of Max/MSP depending on the X and Z axis.
We also developed a VR application in Unity to enhance the virtual soundscapes. The participants could move around in a 360-degree area, equipped with the MoCap detection marker, a smartphone and the Octagon VR goggles (Figure A). We used an FM synthesizer to modulate the sounds to modify pitch, harmonic frequencies, and depths.